TK

2026 BIGFOOT 4x4 Open House

Rules


All rules are subject to changes, additions and/or subtractions based on new technology, parts and/or chassis’ at any time and at Trigger King RC’s sole discretion.


► Click a logo below to read the full rules for a particular class.


Retro Class

TK Sport Mod

TK Pro Mod

EVENT FORMAT & RULES

Trigger King R/C at BIGFOOT Open House

The Trigger King R/C portion of the 2026 BIGFOOT Open House will run from 8:00am until approximately 2:30pm.  There is a maximum of 1 truck per driver for each class (except Show-N-Shine which has a 2 solid-axle, 1:10 scale monster truck limit).  We try to take breaks, where possible, for the full-size BIGFOOT exhibitions.

BIGFOOT OPEN HOUSE EVENT FORMAT* (can vary)

Registration - 8:00-8:30am

Show-N-Shine Competition - 8:30-9:00am

Retro Qualifying, Racing - 9:00am

Sport Modified Qualifying, Racing

Pro Modified Qualifying, Racing

Open Class Qualifying, Racing

EVENT RULES

Qualifying* – Where applicable, drivers will be allowed to make qualifying passes where they are timed, which “seeds” them in a racing bracket and determines elimination pairings.  Drivers can make two qualifying passes (one in each lane) and take the best one for seeding.  If multiple DNF’s (Did Not Finish) or DQ’s (Disqualified) are recorded, then those drivers will be moved to the bottom of the seeding. If more than one truck received multiple DNF’s or DQ’s, then those trucks will be randomly seeded at the bottom of the seeding order.

Elimination Racing – After qualifying (if applicable) is complete, drivers will race in heads up elimination bracket racing until a winner is determined. The higher qualifier from each pairing will get lane choice.  If a winning driver cannot make the next round due to breakage then their matchup will get a bye-run.  If both trucks DNF or DQ then the race will be rerun until there is a winner.  If a driver cannot restart the race after a dual DQ, the win will be awarded to the truck that is still running.

Penalties

Time Penalties

+2 seconds added to a a run time for hitting a turning pole (where applicable) or failing to put two front tires on a ramp (or 2 rear tires if riding a wheelie over a ramp).

+4 seconds will be added if a ramp is missed completely or a turn is missed completely.

DNF (Did Not Finish)

A driver will receive a DNF for needing to marshal their vehicle.  Vehicle touching is prohibited during a qualifying pass or a racing matchup.

Failure to make a full pass will result in a DNF.

Other DNFs may apply as determined by a TK (Trigger King) official.

DQ (Disqualification)

Leaving your lane and striking another vehicle in their respective lane will result in immediate disqualification from that round, thus awarding the win to the other vehicle.

Leaving your lane and causing another driver to adjust course, in any fashion, in their respective lane, will result in immediate disqualification from the round, thus awarding the win to the other vehicle.

Failure to follow the course in the intended direction or path will result in disqualification from the round, thus awarding the win to the other vehicle.

* Where applicable

  

 TK Home

© 2026 All rights reserved. All content herein is the property of Trigger King R/C and cannot be used without permission.